Hi,
Could one of you look at the preview function in indexed mode, it is so slow it runs at a little faster than realtime, even in !!-speed. I can’t see any speed improvement above the 4x, the 1x looks smooth, but the 2x and 4x are jerky, and above that speed it is like 2 fps or somehting.
Frankly it’s unusable as a precoution it’s almost faster to export and run it to test.
also in preview is it possible to make a button that skips the preview to the next operation, that would help a lot in the later stages.
Indexed mode uses true 3D object intersection / subtraction to produce realistic results. it’s a different engine from the 2D rendered, which has a substantially easier task. I looked at numerous other options for indexed rendering and could not find a more efficient method.
Maybe it’s possible to multi-thread? I have 8 cores available but only 1 is used.
the library I use for boolean 3d operations is fairly complete but does not offer this. nor do the (quite limited) alternatives. I can imagine it’s a tough nut to crack algorithmically.
although, after thinking about this for a bit, there many be a way to get some multi-core gains. it depends on whether the encoding and shuffling of data to achieve it will outweigh the gains…