(“Pocketing” in the general sense: not the Kiri:Moto “surface clearing” sense.)
I’m carving some irregular holes directly through a board. Some holes are circles, some were hand drawn. They were all converted to SVG, and imported (via DXF) into OnShape.
Because I don’t want the plugs floating around and jamming the mill when they’re released, I’m planning on simply clearing the entire void. When I rough out these holes, it’s important that at least the bottom-most layer is cut from the middle of the opening outward, so that the last bit of plug is all sawdust by the time it’s done.
Is there a way to control cut order (out to in, or in to out)? My shapes all seem to alternate cut direction layer by layer – very efficient, but then the final cut direction depends on the number of passes. The longer irregular shapes don’t seem to alternate as reliably, so I don’t know that I can predict the final cut order.
Am I missing a way to control this?
(I tried switching to “conventional”, thinking it might have an effect. It didn’t, but then I realized that my holes are being milled with alternating climb and conventional milling, layer by layer. Is this just because I’m only using roughing?)