Outline collisions / vanishing outlines

I’ve missed a few months of KM development. It’s great that you’re still pushing ahead!

I loaded up current 2.9 to see what’s new, and apparently stepped in something.

That results from a bunch of colliding moves:

The part is a bunch of pegs and bunch of holes. Export with workspace:

collidingoutlines2.km (907.9 KB)

The export includes a roughing op and two outlines. The first pic shows animation of the last outline op only (because impatient); the second shows moves from all three ops, iirc.

Also: slicing that outline op shows outlines down the holes too, which vanish in preview.

Now this gets weird: I walked back versions to 2.6 to get non-colliding toolpaths. When I tried to reproduce failure that I saw in 2.7 while walking back versions, it didn’t fail. In fact, as I bounce around versions, slicing this part (or minor variations) sometimes works and sometimes not in correlation with I know not what. I’m doing shift-reloads and either removing/re-importing the part or not (unless forced by error). I’ve tweaked the part & ops parameters along the way and reversed tweaks but can’t find what difference matters. In fact I think I’ve seen success and failure with no difference in conditions that I’m aware of. I’ve had at least one apparently clean result from 2.9 and I don’t know what was different between that and this example.

There are other less dramatic collisions in roughing, sometimes, and maybe some questions/requests, but I’m having a hard time isolating clean examples and don’t know which version to report against.

@pmc welcome back :slight_smile:

it turns out the be a simple fix. under expert you have this checked:

Screen Shot 2021-05-05 at 8.45.40 AM

which also shows this on the JS console

Screen Shot 2021-05-05 at 8.45.46 AM

the purpose of this option is supposed to be for complex topologies that are memory intensive and slow to slice when they’re just being milled as contours. I thought in this case that moves would always go to max Z, which doesn’t seem to be the case. So I’ll look into that. but disabling this produces non-colliding paths (at least for me)

Thanks for the quick answer, as usual.

That certainly sounds plausible - and capable of explaining “weirdness” as I hadn’t watched the state of that checkbox carefully.

But it’s still weird.

Apparently I need to video/screen capture a session to see what I’m doing.

When I first tried unchecking “skip shadows” it did not fix the collision (still broken). So I went back to 2.6, which did not collide (not broken), and walked versions forward again (delete part, shift-reload, import part) without collisions to 2.9 where it still did not collide (fixed). ?. At that point checking “skip shadow” and re-slicing did not generate collisions (not broken). I tried a few variations of flipping versions with/without reloading the part, with/without “skip shadows” on loading the part/first slice vs re-slice, etc. and I still don’t know what toggles the fixed/broken option.

The outlines down the row of holes still vanish between slice (present) & preview (absent). It looks like that started with 2.8 - modulo uncertain reproducibility :confused:.

Not sure what all the switching is doing to caches, but after disabling that option, I seem to be getting expected results in 2.9.D8

  1. Yup, it’s better when the moves don’t collide. I’ll try to find a routine that keeps it so and/or a way to consistently break it.

  2. In that view of the sim it looks like the “left stock” from roughing remains in the holes. Do you see the outlines that would finish the holes after slicing, then not in preview?

(edited topic title to include 2nd thing)

  1. correct – this appears to be a bug – investigating

also found another bug using this workspace, but not as you have it configured.

thanks for all the bugs :slight_smile: yum

You’re welcome. :slight_smile:

I have another example of vanishing outlines when “inside only” selected but not when not. The exported workspace is 20MB. I’ll hold & re-check that after (assuming) you kill the bug in this topic. Unless you want it now.

(you may notice some incoming feature requests / how-to questions in that workspace too… :slight_smile:)

I have fixes for both bugs. Interesting caching note: I’ve had to force-refresh pages twice in order to get new code reliability. The first shift + reload often still returns old code :confused:

Will push the new code at 12AM GMT / 8PM EST today

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Yay for fixes.
And the 2 refresh clue - it likely would have taken me a very long time to come up with that.

I think but cannot know for sure that it has to do with async loading and/or web workers. It’s disconcerting, for sure, to change code in an obvious-can’t-miss-it sort of way, reload the page and still get old code. So I just reloaded again (after waiting for the page to settle) and it worked the second time. I had to do this a number of times while testing fixes for these bugs. I can’t say I remember this happening in the past, so perhaps it has to do with update to Chrome.

:confused:.

…I’ve had a new sort of occasional grief w/Onshape since last Chrome update…
(correlation causation confusion)

Have you tried Microsoft Edge with Onshape? I’ve found their treatment of Chromium a little less annoying in many cases … like control over sleeping/freezing tabs. I’m on a Mac, not Windows. So this may seem an odd choice. But Chrome has been doing some pretty sketchy things of late, and it has been impacting my workflow. Anyway, if you try Edge, then you can disable tab sleep for specific sites.

time to try Edge, apparently…