Levelling only outside of object

Hi there!

I’m quite new to CNC and just found out about Kiri:Moto which seems awesome in comparison to other costly and for a newbie quite complicated softwares, so a big thank you for providing that!

I played around a bit and the basic functions have worked well so far, but now I’ve run into a problem with a 3D landscape carving:

I want the carved area to be smaller than the stock, so that there is a flat area all around the 3D landscape. When using the level function, it levels the whole area and when I use the pocket function, it only clears a small perimeter around the carved landscape, I can’t find a function or settings where I can level the surrounding area to the lowest height of the landscape.

I hope you know what I mean, I attached a screenshot of the current animation, so what I want is to remove all the stock area around the landscape to the lowest level of the landscape.

I would be very happy if anybody can help me with that, the only other chance I see is to alter the .stl to include the surrounding area…

Might try making the CAD model exactly what you want rather than using pocket or level….

grid.space has a very early mesh editing tool that can add a solid base to your existing STL at https://grid.space/mesh but the documentation isn’t really great. basic steps:

  1. import STL
  2. add basic block
  3. scale block to size of your desired base
  4. move the landscape “up” on the Z axis (if needed)
  5. merge / group the two objects
  6. re-export merged object as a new STL

Thanks for the quick replies! I’ll try that then, if it’s the easiest and fastest option :slight_smile: