When previewing animations of carve setups, I am seeing “teleporting” of toolpaths over flat areas: that is, extremely fast motion over flat areas that are sure to break bits and damage stock. Are these animations accurate?
If so, how do I set up toolpaths to progress at a consistent speed? I have tried many available options to address this issue, but to no avail. I am using a 1/4 roughing pass, with a 1/16 ball contour pass, and both still have this aberrant behavior. In the limits sidebar, XY speed is 6000, & I have increased Z speed to 3000, but the problem remains.
What am I doing wrong?
https://file.io/a704OvoQQg99 (workspace kmz file)
Thanks