I dont know what the problem is with this one… I have parsed this stl model before in KiriMoto with no problems.
well, looks like a bug. but it’s been there since 3.0 because I checked every version back to that one. as it happens, I’m working on contouring right now (getting 2x - 20x speedups), so this should be something I can sort out in short order.
You always do… thank you
not a bug. you have
skip shadow turned on and that causes it to miss the slot on the bottom.
when you disable that and it can generate a proper shadow, you get the expected results
I returned to this post because I am trying to solve what I thought was the same problem - a diagonal cut through the piece - here’s a screenshot after the “rough” - the cut is caused by the bit returning to the start at the end of the operation.
I have “skip shadow” set, and have set z clearance to 15 which clearly is being ignored!
This is just a test piece I concocted to muck around with carving various combinations of pocketing and tool changes. Haven’t tried any other operation yet and clearly “rough” is the wrong place to start
Skip Shadow is causing the collision. It’s meant for contouring-only runs. You could try enabling
Force Z Max under Output. But unless you have a specific reason to blind KM to the terrain, un-check skip shadow and it should be fine. Let me know if otherwise or just DM your workspace to me so I can play with it.