Thanks again for the effort you’re giving to KM lately.
I tried the hexagonal pocket I’ve been testing with.
The slices and the end result in CAMotics look good.
The toolpath looks like it’s doing a layer at a time, and at each layer it (re)runs the interior pockets depth-first to full depth.
Outlining with “wide cutout” adds the second offset to interior outlines also. The goes bad when interior features are close enough for the 2nd offsets to cut the other feature.
Outlining with “depth first” does one layer at a time where many lifting moves could be avoided.
Local would be great for tweaking, but I don’t have git & npm ready to go. I’m sure they’re easy set up, but I’ve only poked at local git a little bit & know nothing of npm.
good timing. just pushed a new release 2.3.D2 with a whole bunch of fixes and features. relevant to this thread, there is a new outline depth-first path strategy. behind the scenes, the rendering engine is getting a lot of updates that will pay off in the next week or so.